tyrese maxey's layup with 8 seconds remaining got kentucky within 65-64, but cunliffe stepped to the line and calmly made both ends of the 1-and-1 as his teammates locked arms on the bench. the
the last three pieces require you to build stairs in the back left corner. piece 3 is by the stairs on the upper level. piece 4 is in the chest being held by the statue. piece 5 is on the far right side on the upper level. girl: there are 4 bent candles in the room. 2 are on the lower level and 2 are on the upper. zap them to find token. gold brick received. go through hall into mce. use lumos
another group will exit the building that can be killed in the same way, finishing off the ambush. head back to the first shack to find another red laptop 09/10 , which you might have spotted earlier, and then head to the back of the area and check the right corner of the final building for a survival cache 08/21 .
on the third floor of lullaby mahjong building, in the office behind a storage shelf. sotenbori; silver plate: on the ground in the middle of a big circle northwest of the bunzaemon taxi stand. silver plate, just south of kinryu ramen, near the park benches. silver plate: in front of the cabaret grand is a planter, inside which you'll find this
this is found on the ground floor of the multi-story building in the southwest, in the northwest corner, not far from the gambling hall doors. lucky hanafuda card: j1: go down the north stairs of the iwao bridge and you'll see this in front of you on the right. modded stove: j2: north of bishamon bridge are some red tables and little green
continue to the corner of the last building and look toward the waypoint, where a guard patrols around a tree with stalking zones nearby. wait for it to clear and then head to the bushes and kill the guard when he returns. now watch the beach and make sure that the guard is walking toward the east and then silently approach the powder keg and ignite it, backing into the bushes and toward the
jump on the bench right of the tent entrance and your buddy will raise it up. jump onto the tent and walk to the left. wl the thingie. the brick appears on the ground. b - student in peril. wl the rolled up canvas in the corner to make a trampoline, allowing the student to jump off the platform safely. c - katie bell. wl all five red and gold
in the corner of this building's roof will be a giant red ground pound button that will generate a walkway across. before talking to the musician on the other side, look over the west face of the building he's on and drop down to a lower ledge to grab three p-coins. go clockwise to the north-west face and look at the hint art to activate a
then go left, and head strht to see a bell above a dumpster. then go back to the bike racks and past the opunsezmee rail. turn left, and wallride the last bell in the corner. collect 5 hall passes- go to the right of the planter at the start, and grind the ledge down to the hall pass. the second hall pass is to your left as you come out of
the foundry next to the merchant has various crafting stations and a table to turn in research. outside in the bushes you can find a pair of paddles which is junk. head down the steps to the southwest corner where you can pick up another treat from a flowerpot 5/10 and read hard in hightown: chapter 13 lying on a bench. along the path to the
enter the building to get to the upper level of filtration 02. go through the short passageway to the next room. kill the undead on the walkway. go down the steps. there are three undead and an arbitrator shotgun. don't fall into the bubbling vats. go up the stairs so you are at the opposite corner of the room where you entered the room. go
before going through the teleporter at the end of this tunnel, you could jump out of the end window and land on the Seven Trustt ledge far below to the right. from here you can quick-jump around the ledges and into the corner of the building, where that holy item you saw earlier is perched in its secret area. this takes a long time though, so only
a green objective marker with be placed upon the roof of a building in the distance. race with her out of the alleyway and onto the street. ignore the first building on the right its not the right one and instead look for a sloped cart placed near the base of the second building. we can run up and jump from this to get a bit of a head start
on the southern side of the bridge. the letter is found at street level on a bench next to a letterbox. it is just to the southeast of the building with the viewpoint. 04. on the southern side of the bridge. this is located on a table within a small fenced in area inside the northeastern corner of the building complex here. 05.